Static Residential IPv4 Proxies
Reliable fixed sessions with real ISP-sourced residential IPv4 addresses that stay stable for long periods.
Starting from
$2.25- HTTP
- SOCKS5 + UDP
- p0f OS spoofing
11+ countries
InspectGaming · Growtopia
Growtopia’s game connection uses UDP. Static Residential IPv4 outside Türkiye carries SOCKS5 + UDP and gives each account its own IP that stays fixed for the period.
For Growtopia, Static Residential IPv4 in a location outside Türkiye is recommended instead of a game-specific package; these locations support SOCKS5 + UDP. Plan one IP per account, choose a country close to you or the game server, and route the game with a SOCKS5 tool that forwards UDP.
Benefits
Static residential locations outside Türkiye carry UDP, so Growtopia’s UDP-based game connection leaves via the proxy.
The IP stays the same for the package period; connect each GrowID from its own IP and keep the account–IP pairing.
Choose the one closest to you or the server, from locations such as the US, Germany, the Netherlands, the UK and Hong Kong.
Proxy Packages
Compare residential, mobile, datacenter, ISP, IPv4 and IPv6 proxy options. Review prices and package features to choose the right solution for your project.
Fixed IPv4 addresses: datacenter, residential, ISP, and gaming proxy products.
Reliable fixed sessions with real ISP-sourced residential IPv4 addresses that stay stable for long periods.
Starting from
$2.2511+ countries
InspectA Growtopia proxy routes the connection the game opens to the server through a separate, fixed IP address instead of your home connection. The server sees the account connecting from that address. A proxy only changes the network layer; it does not change the account’s in-game behaviour, the device information or your GrowID.
The main situations where Growtopia players use a proxy:
WeProxy has no dedicated Gaming Proxy package for Growtopia. The packages on this page come from the Static Residential IPv4 product, and locations outside Türkiye are recommended for Growtopia because only those locations support UDP. For the general picture of proxies in games, see the gaming proxy use case page.
Growtopia’s game connection uses UDP. So the proxy you choose must meet two conditions at once: the IP must stay fixed for the whole session, and the proxy must carry UDP over SOCKS5. Among WeProxy products, the option that meets both is Static Residential IPv4 in a location outside Türkiye.
| Job | Proxy type | Why |
|---|---|---|
| Main account and second account, 1 IP per account | Static Residential IPv4, location outside Türkiye | Fixed IP for the period, HTTP and SOCKS5 + UDP, sessions up to 30 days |
| Exit from the Türkiye location | Static Residential IPv4, Türkiye package | Not suitable; Türkiye packages have HTTP and SOCKS5, no UDP |
| ISP-sourced static IP in the US | Static ISP IPv4 | Not suitable for Growtopia; HTTP and SOCKS5 are listed, UDP is not |
| Game sessions | Rotating proxy | Not suitable; an IP change breaks the connection |
Static Residential IPv4 addresses are registered to real internet service providers. Datacenter IPs sit in hosting companies’ ASNs, and some game services look at those ranges more strictly. The differences between proxy types are explained in residential vs mobile vs datacenter vs ISP proxy.
The Growtopia client talks to the game server over ENet, a UDP-based protocol. A standard SOCKS5 connection carries TCP; for UDP traffic, the proxy must support the SOCKS5 UDP ASSOCIATE command (RFC 1928). With a proxy that carries TCP only, game traffic either does not get through or leaves outside the proxy, from your home IP. That is why reaching the login screen is not a sufficient test; the real check is entering a world and playing.
Both sides therefore have to carry UDP:
An overview of UDP-capable products is on the UDP proxies page, and the UDP proxy guide explains the relationship between UDP and SOCKS5 in detail.
Some routing tools block UDP traffic they do not support; others send it directly, outside the proxy. In the second case, TCP traffic leaves through the proxy while the game connection leaves from your home IP, and account separation breaks without you noticing. Check the following:
The core rule: one account, one IP. Bind each account to its own fixed IP and do not change the pairing.
Growtopia runs on desktop, Android and iOS. The routing method depends on the platform, but on every platform the tool must forward UDP over SOCKS5.
Growtopia.exe).Whichever method you choose, verify the routing by opening the My IP tool in a browser inside the device or emulator. This check shows the TCP exit; test that game traffic is routed by entering a world.
With a proxy, packets go to the proxy server first and from there to the game server. Total latency is the sum of the time from you to the proxy and from the proxy to the game server. Location choice therefore affects ping directly.
The Static Residential IPv4 locations outside Türkiye are the US, Germany, France, the Netherlands, Spain, Italy, the United Kingdom, Canada, Australia and Hong Kong. Choose a location close to you or to the game server. For a player connecting from Türkiye, European locations are geographically closer; the result still depends on the route to the game server. Before deciding, compare in-game latency with and without the proxy; if you plan IPs for several accounts, try a single IP first.
High latency shows up as delayed placing, breaking and item collection. Disconnects during trades usually come from IP changes or an unstable connection; a static IP removes the first cause.
Growtopia.exe (or the emulator process), assign the proxy and turn off direct connections for the game process.Growtopia’s rules are set by the publisher’s terms of use and the in-game rules. These rules usually forbid cheat programs, automation and multi-account use outside the rules. Read the current rules before playing and stay within them. A proxy only changes the network layer; behaviour-based detection, device checks and moderator decisions are independent of the IP.
What a proxy cannot do:
For a similar setup in mobile strategy games, see the Lords Mobile proxy page. What WeProxy services may be used for is set out in the acceptable use policy.
Setup
01
In Static Residential IPv4, choose a location outside Türkiye close to you or the game server; plan one IP per account.
02
After payment, host, port, username and password appear in the customer panel. You can also use an IP whitelist.
03
Write a SOCKS5 rule for Growtopia.exe or the emulator and make sure UDP forwarding via SOCKS5 is enabled in the tool.
04
Check the exit on the My IP tool, enter a world with one account and confirm the connection does not drop.
Infrastructure
Our game proxies run close to a real ISP / residential profile; each port gets a dedicated personal IP and fresh IPs reserved for Growtopia Proxy.




Traffic close to a real ISP / residential profile — away from datacenter signatures on game servers, for stable and lower-risk egress.
Each port gets its own fixed residential IP — no shared egress or neighbor-account noise.
Fresh IP addresses reserved for Growtopia Proxy traffic — kept separate from generic residential pools.
Panel
See port status for Metin2, Knight Online, and Silkroad proxies, get sticky IP access, and track low-ping performance.
Used today GB
342 +12%
Success rate
99.8% +0.2%
Online ports
18.420 Live
Game connection activity (last 12 hours)
Active game ports
18
Avg. ping
34 ms
Compare
Static Residential and Static Datacenter are built for general use—they can mean blocks, higher ping, or the wrong subnet on game servers. For Growtopia Proxy, prefer Gaming Proxy with fresh IPs and game-specific subnets.
| Feature | RecommendedGrowtopia Proxy | Static ResidentialStatic Residential Proxy | Static DatacenterStatic Datacenter Proxy |
|---|---|---|---|
| Fresh / game IP | Yes — fresh IPs reserved for games | Generic residential IP — not game-guaranteed | Datacenter IP — often flagged by games |
| Subnet | Game-specific subnet and routing | General ISP subnet; not game-tuned | Datacenter subnet; easy to filter |
| Latency | Lowest ping target | Varies by game route | Can be low, but detection risk is high |
| IP type | Fixed gaming / residential | Fixed residential IPv4 | Fixed datacenter IPv4 |
| Fit for games | Suitable — bots, merchants, multi-accounts | May not fit — block / limit risk | Not suitable — scraping / automation first |
| Next | View packs | Explore | Explore |
Browser Extensions
Save panel proxy details in our official extensions, label them, and switch between proxies quickly.
FAQ
Integration
One gateway, one set of credentials. Change a word in the username to switch pool or country targeting instantly.
curl -x "http://USER-package-residential:[email protected]:8989" \
"https://api.ipify.org?format=json"USER-package-residential-country-de-city-berlinPick a static residential or datacenter plan, grab panel credentials, and connect your session.
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